Take back your streets: draw a polygon zone by walking its corners, and AI traffic, wandering peds, scenario NPCs and ambient parked cars stay OUT — permanently.
PolyZone-style drawing with a clean black & gold UI: walk the corners, confirm, done. Zones persist (KVP + zones.json), can be exported (including straight into an ai_block.lua table for shipping with your own MLOs), and are applied safely — the tool respects GTA's ~20 road-area limit so it will never crash your game, and it NEVER deletes player-driven, player-owned or mission vehicles.
Perfect companion for MLO areas, event spaces, film sets and custom neighbourhoods. Standalone: works on QBCore, Qbox, ESX Legacy or vanilla.
FEATURES:
- Draw polygon zones in-game by walking corners (clean UI)
- Blocks AI vehicles, ped paths, scenario NPCs and ambient parked cars
- Player vehicles are always protected (owned, driven, mission entities)
- Zones persist and export — including ai_block.lua format
- Road-area pool safety: respects GTA engine limits
- Standalone: QBCore, Qbox, ESX Legacy, vanilla